![]() The add-on attempts to detect the type and purpose of each object and material by analyzing the object and material names for certain keywords. In the Object & Material Setup panel any imported object can be easily selected to quickly adjust the build object type and material type for any object material. Should you wish to disable this feature, then uncheck the box and perform a ‘Rebuild Advanced Materials’ (as described below, in Rebuild Materials). The most notable feature here is the ‘Build Wrinkle Maps’ setting (which is enabled by default). In the Build Prefs foldout, a number of miscellaneous settings can be maintained (the overwhelming majority of users should accept the default settings). Please see the Eye Refraction section for more information. When using Eevee, SSR materials do not receive shadows and do not have subsurface scattering. SSR Eyes (Screen Space Refraction) use a transparent cornea material over an opaque eye (iris) material. ![]() Parallax Eyes use a single cornea material which is not subject to the Eevee engine’s limitations on sub surface scattering and the receiving of shadows. Materials can be specifically built for either the Cycles or Eevee renderer, and the type of eye shader can be defined according to your needs. ![]() You can hide the Armature if it’s getting in the way. This will import the character, set up the materials and (if the Lighting setting is enabled) set up some lighting similar to Character Creators default lighting to better view the character in the viewport. Should you wish to import animations, then leave the Import Animation checkbox active in the file view where you navigate to the fbx to import. Navigate to where you saved the exported the character from Character Creator or iClone, select the file and click the import button. ![]() Select the desired Lighting option and then import the character by pressing the Import Character button under the Importing header of the Import/Export panel. Press N to show the tools panel and select the CC/iC Pipeline Tab. In Blender and with a new Blend file, you may need to delete the default cube. You will encounter all of the numerous problems which initially prompted the creation of this add-on. Do Not use the standard blender FBX importer to import characters from iClone or Character Creator.
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